Large City: Boke Tāgíh

Boke Tāgíh

Boke Tāgíh
Example Tauran architecture.
StateTetburland
ProvenceAltodålph Region
RegionHehrktuchu Zen Moor
Founded1349
Community LeaderLord Mael
Area72 km2 (28 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation5076 m (16653 ft)
Average Yearly Precipitation272 cm/y (107 in/y)
Population17217
Population Density239 people per km2 (614 people per mi2)
Town AuraAbjuration
Naming
Native nameBoke Tāgíh
Pronunciation/təˑ/ /gɪ̞/
Direct Translation[propeller] [cyan]
Translation[Not Yet Translated]

Boke Tāgíh (/təˑ/ /gɪ̞/ [propeller] [cyan]) is a subtropical Large City located in the Altodålph Region of the Tetburland.

The name Boke Tāgíh is derived from the Sylvin language, as Boke Tāgíh was founded by Mael, who was culturaly Tauran.

Climate

Boke Tāgíh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Boke Tāgíh receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Boke Tāgíh covers an area of nearly 72 km2 (28 mi2), and an average elevation of 5076 m (16653 ft) above sea level.

Overview

Boke Tāgíh was founded durring the early 14th century in spring of the year 1349, by Mael. The establishment of Boke Tāgíh was somewhat plagued by a lack of willing colonists, leading to Mael electing to pay people to resettle in Boke Tāgíh.

Boke Tāgíh was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Boke Tāgíh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Boke Tāgíh is buildings are arranged within a network of crampt baked earthen streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Boke Tāgíh's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Boke Tāgíh has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Boke Tāgíh ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Boke Tāgíh possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Boke Tāgíh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Boke Tāgíh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Boke Tāgíh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Boke Tāgíh's parks.

Boke Tāgíh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Boke Tāgíh.

Boke Tāgíh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Boke Tāgíh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Boke Tāgíh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Boke Tāgíh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Boke Tāgíh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Tāgíh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Tāgíh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Boke Tāgíh's public wards, blessings, and other arcane systems.

Boke Tāgíh has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Boke Tāgíh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Boke Tāgíh's grid is powered by a god's will and kindness.

Boke Tāgíh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Boke Tāgíh has a first rate hospital which caters to anyone in need of long term medical care.

Boke Tāgíh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Boke Tāgíh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Boke Tāgíh's natural decorations nor waterways.

Boke Tāgíh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Boke Tāgíh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Boke Tāgíh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Boke Tāgíh's bank was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, winter is short in Boke Tāgíh.

The Spider, Assassin (Giant) near Boke Tāgíh are known to be quite timid.

Boke Tāgíh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Augury energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 34
  • Farmers: 50
  • Farm Laborer: 78
  • Hunters: 59
  • Milk Maids: 44
  • Ranchers: 21
  • Ranch Hands: 48
  • Shepherds: 46
    • Farmland: 69556 m2
    • Cattle and Similar Creatures: 4304
    • Poultry: 51651
    • Swine: 3443
    • Sheep: 172
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1721

Craftsmen

  • Arms and Toolmakers: 36
  • Blacksmiths: 43
  • Bookbinders: 22
  • Buckle-makers: 23
  • Cabinetmakers: 38
  • Candlemakers: 68
  • Carpenters: 54
  • Clothmakers: 50
  • Coach and Harness Makers: 19
  • Coopers: 52
  • Copper, Brass, Tin, Zinc, and Lead Workers: 24
  • Copyists: 17
  • Cutlers: 14
  • Fabricworkers: 36
  • Farrier: 88
  • Furriers: 10
  • Glassworkers: 66
  • Gunsmiths: 35
  • Harness-Makers: 17
  • Hatters: 31
  • Hosiery Workers: 12
  • Jewelers: 19
  • Leatherwrights: 41
  • Locksmiths: 17
  • Matchstick makers: 28
  • Musical Instrument Makers: 25
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 25
  • Plasterers: 23
  • Pursemakers: 29
  • Roofers: 18
  • Ropemakers: 17
  • Rugmakers: 16
  • Saddlers: 31
  • Scabbardmakers: 38
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 60
  • Tailors: 111
  • Tanners: 22
  • Upholsterers: 25
  • Watchmakers: 23
  • Weavers: 52
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 22
  • Booksellers: 26
  • Butchers: 43
  • Chandlers: 46
  • Chicken Butchers: 47
  • Entrepreneurs: 17
  • Fine Clothiers: 47
  • Fishmongers: 49
  • Florists: 10
  • Potion Sellers: 31
  • Resellers: 68
  • Spice Merchants: 22
  • Wine-sellers: 34
  • Wheelwright: 27
  • Woodsellers: 16

Service workers

  • Bakers: 90
  • Barbers: 80
  • Coachmen: 25
  • Cooks: 71
  • Doctors: 37
  • Gamekeepers: 26
  • Grooms: 15
  • Hairdressers: 66
  • Healers: 47
  • Housekeepers: 52
  • Housemaids: 90
  • House Stewards: 55
  • Inns: 17
  • Laundry maids: 31
  • Maidservants: 61
  • Nursery Maids: 30
  • Pastrycooks: 59
  • Restaurateur: 71
  • Tavern Keepers: 66

Specialized Laborer

  • Ashworkers: 24
  • Bleachers: 16
  • Chemical Workers: 9
  • Coal Heavers: 33
  • In-Town Couriers: 38
  • Long Haul Couriers: 37
  • Dockyard Workers: 33
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 47
  • Millers: 39
  • Miners: 39
  • Oilmen and Polishers: 26
  • Postmen: 37
  • Pure Finder: 21
  • Skinners: 52
  • Sugar Refiners: 9
  • Tosher: 27
  • Warehousemen: 61
  • Watercarriers: 37
  • Watermen, Bargemen, etc.: 47

Skilled Laborers

  • Accountants: 21
  • Alchemist: 26
  • Clerk: 35
  • Dentists: 17
  • Educators: 47
  • Engineers: 26
  • Gardeners: 16
  • Mages: 12
  • Plumbers: 18
  • Pharmacist: 20
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 24
  • Civil Clerks: 38
  • Civic Iudex: 19
  • Consultants: 10
  • Exorcist: 41
  • Fixers: 21
  • Kami Clerk: 30
  • Landlords: 32
  • Lawyers: 21
  • Legend Keepers: 26
  • Militia Officers: 245
  • Monks, Monastic: 53
  • Monks, Civic: 61
  • Historian, Oral: 39
  • Historian, Textual: 20
  • Policemen, Sheriffs, etc.: 41
  • Priests: 71
  • Rangers: 24
  • Rat Catchers: 24
  • Scholars: 27
  • Spiritualist: 31
  • Slayers: 9
  • Storytellers: 56
  • Military Officers: 71

Cottage Industries

  • Brewers: 52
  • Comfort Services: 59
  • Enchanters: 19
  • Herbalists: 19
  • Jaminators: 57
  • Needleworkers: 55
  • Potters: 28
  • Preserve Makers: 55
  • Quilters: 25
  • Seamsters: 86
  • Spinners: 45
  • Tinker: 18
  • Weaver: 41

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 27
  • Costumers: 10
  • Dancers: 21
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 8
  • Glaziers: 17
  • Inlayers: 17
  • Musicians: 50
  • Painters, Art: 8
  • Playwrights: 18
  • Sculptors, Art: 15
  • Wood Carvers: 57
  • Writers: 57

Produce Industries

  • Butter Churners: 59
  • Canners: 50
  • Cheesmakers: 59
  • Ice Merchants: 7
  • Millers: 35
  • Picklers: 29
  • Smokers: 21
  • Stockmakers: 18
  • Tobacconists: 26
  • Tallowmakers: 36

6554 of Boke Tāgíh's population work within a Foundational Occupation.

9975 of Boke Tāgíh's population do not work in a formal occupation, but do contribute to the local economy. 688 (4%) are noncontributers.

Points of Interest

Boke Tāgíh is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Boke Tāgíh might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Boke Tāgíh is accessed from a nearby river via an intricate series of locks.

POI

History

The the a cathedral of Elven High Magic, an a cathedral imbued with notable amounts of Elven High Magic energies was created in Boke Tāgíh by in time immemorial, reportedly some time during the early 2nd century.

History